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- ========================
- = DirectX 3 SDK Readme =
- ========================
-
- To install the DirectX SDK and/or DirectX, please run SETUP.EXE from the root
- directory.
-
- Overview
- --------
- Welcome to the DirectX 3 SDK. If you did a full installation,
- you will find a number of directories installed on your hard disk:
-
- DOCS - Help and Readme files for each of the DirectX components
- FOXBEAR - Fox & Bear sample demo of DirectDraw/DirectSound
- IKLOWNS - Immortal Klowns sample demo of DirectDraw/DirectSound
- ROCKEM - Direct3D sample demo
- SDK - DirectX SDK. Contains sample code, libraries, include files,
- and debug versions of the DirectX components
-
- You will also find the following directories useful. They are located on
- the CD, but are not installed onto your hard disk:
-
- DEBUG - Debug version of DirectX redistributable components
- EXTRAS - Contain drivers that have not completed the Microsoft QA process
- LICENSE - License agreement
- REDIST - DirectX redistributable components
- SAMPGAME - A sample demo which uses DirectX redistributable components
- WEBDIST - Compressed DirectX components useful for web distribution
-
- Please see the readme file for each component (DirectDraw, Direct3D,
- DirectSound, DirectPlay, and DirectInput) for more information. These
- readme files can be found in the DOCS directory.
-
-
- New for this Release
- --------------------
-
- 1) DirectPlay 3, including an Internet Service Provider and redesigned
- easy-to-use interfaces.
-
- 2) DirectSound3D for positional audio.
-
- 3) DirectInput for easy control of mouse and keyboard.
-
- 4) Direct3D MMX acceleration.
-
- 5) New display, 3D, and sound drivers.
-
-
- Release Notes
- -------------
-
- 1) There is an EXTRAS directory that contains third-party display and sound
- drivers that have not completed the Microsoft QA process. We include the
- drivers on the SDK as a convenience for you. Please see the license.txt
- file in the EXTRAS directory for the license agreements pertaining to
- these components.
-
- 2) This SDK will install on Windows NT version 4.0 and higher for x86
- processors. However, it will not install any DirectX runtime components
- on NT, since DirectX is built in to NT. The 4.0 release contains
- the DirectX 2 release of DirectDraw, DirectSound, and DirectPlay.
- Direct3D and the DirectX 3 components (new DirectPlay, Direct3DSound,
- DirectInput) will be available in NT 4.0 service pack releases in the
- near future.
-
- Be advised that many of the sample applications will not run on NT until
- the components they require (mainly D3D) have been installed through a
- service pack. Please be patient with us!
-
- 3) If you use the Watcom compiler, please get the latest version - it
- contains the latest Windows header files that you will need to compile
- DirectX samples. We have deleted our sdk\samples\watinc directory (which
- used to contain those header files) because you should get the Watcom
- files to be completely up-to-date.
-
- 4) You should know that Direct3D and DirectSound3D were designed to run on
- Pentium-class processors. Both use floating point math, and are
- therefore quite slow on machines which do not have math co-processors.
- If you use these components, make sure you try your application on a
- 486 (especially a 486SX) to verify that it runs adequately. If it doesn't,
- we recommend that you detect the processor at setup time and refuse to
- run on those machines.
-
- 5) Users of the ATI-TV tuner option will experience loss of TV tuner and
- MPEG viewing functionality after installing DirectX drivers. If this
- happens, the user should uninstall the DirectX drivers by going to the
- control panel, selecting Add/Remove Programs, then selecting DirectX
- drivers and pressing the "Restore Display Drivers" button.
-
-